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OpenGL From Basic?
In particular BBC Basic For Windows..
I am assuming it's possible given that
the BB4W program has an assembler?
The First Nehe lesson example seems to suggest
you need to create a window with some simple
driver code..
From this I need to obtain a rendering context(for OpenGL stuff),
and a device context for Windows stuff.
From there it's rather simpler it would seem :-)
Assuming you don't have a huge amount of legacy code to support, perhaps switching over to a more current version of BASIC would be a good idea? Blitz Basic gives you access to 3d stuff (and theres an OpenGL interface in there somewhere, IIRC).
Quote: Original post by OrangyTang
Assuming you don't have a huge amount of legacy code to support, perhaps switching over to a more current version of BASIC would be a good idea? Blitz Basic gives you access to 3d stuff (and theres an OpenGL interface in there somewhere, IIRC).
BB4W IS current, and far more flexible. :-)
The assembler code attached to the examples is useful..
all I need is someway of translating certain MASM methods
into BB4W ones :-)
I am now determined to get OpenGL working in BB4W :-)
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