Well, first i would like to say that once i actually started a little bit of "game" programming i can say i matured immensely in many ways. Not only is my appreciation for the work that goes into game programming been raised, but also a real appreciation for the artists and how talented they are.
And im glad i started this thread.. the replies have been honest and fair(no real cheap shots taken), so thanks. Its given me a little more perspective on things and i really do want to try to create "original" stuff on my own even though school and other things are really cramping my style. Given time and money constraints, im gonna check out the learning curve on some of these "free" modelers out here like anim8tor and blender and read any threads about them later. I will also give more effort into creating "original" ground tiles for my demo as well..cross my fingers.
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To biere to punk:
Yeah, i knew about the tricks to save time creating new images by mirroring and such already processed figures. Ill actually do that for one of my more "general" figures. The current model im using holds a shield on one side and i went ahead and took screenshots of all 8 directions. But thanks anyways.
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To lupine:
For sprites and using models, say for an isometric figure that walks in the basic 8 directions, you can use the "mirror" control in paintshop pro/photoshop. Im assuming this is what you are asking about.. in my case i would create the images for n,ne,e,se, and s. I can then mirror NE to get NW and mirror E to get West, and mirror SE to get SW. So i save myself from doing 3 extra sets of frames..which is over a third of the job...and if that character has a lot of actions and can be mirrored...its a huge savings in time.
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Well, i guess if you knew this maybe someone who didnt will now know.
aka John M.
Never give up. Never surrender!