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Counting number of Polygons
Is there a simple way to determine how many polygons you have totaly in a scene (before clipping) and later how many there are left (after clipping)???
What do you mean with ''clipping'' ? Are you talking about backface culling ?
If it is, there is a very good example code about face normals, vertex normals and backface culling in Nate''s site (nate.scuzzy.net) in which he renders a 3d object with backface culling counting the number of polygons that the object is made of and the number of triangles (that is polygons) that he effectively render to the video.
If it is, there is a very good example code about face normals, vertex normals and backface culling in Nate''s site (nate.scuzzy.net) in which he renders a 3d object with backface culling counting the number of polygons that the object is made of and the number of triangles (that is polygons) that he effectively render to the video.
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