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what is the best way to store vertex information b4 you give it to OGL to process?
what is the best way to store vertex information b4 you give it to OGL to process? currently i use a dynamically alocated linked list to store vertex inf b4 OGL gets to use it.
~prevail by daring to fail~
Linked list should be OK as long as it links groups where each group contains vertex/normal/texture information.
Please use as small # of groups as possible (use different groups only for state change, texture change, etc).
Tod
Please use as small # of groups as possible (use different groups only for state change, texture change, etc).
Tod
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