Next up is the sun rendering. I'm going to write a new system for rendering light sources in my game. I'm going to render all the light source info to a texture, black will be no light...things like a concrete wall will be totally black. Things like a neon sign will be bright green. I'm going to render a downsized and blured version over the scene in an additive way, a few times possibly, to give the effect of a glow around the light source. I've got some ideas how to make this work, so hopefully they'll turn out good.
Anyways, here are the screens of the new clouds....if the scenes look a little boring it's because:
- No actors or vehicles in these screens.
- No sreetside objects in these scenes.
- No sun bloom.
- Static light source position, and sky color lookup.
- No transparency of objects, in the shadow map.
- Problems with window transparency.
Once I finalize the sun/lighting I'll get to work on the rest of those. Once they'll all combined into the scene it should look rather nice :-)
I'll give it under a week.
Here's how the clouds are looking...just let me know if you like 'em or not :-)
- Dan
![](http://www.radioactive-software.com/gangwar/Clouds3.jpg)
![](http://www.radioactive-software.com/gangwar/Clouds2.jpg)
![](http://www.radioactive-software.com/gangwar/Clouds4.jpg)