I'm afraid I'm coming up short in the 'things I want to accomplish' department. I've got a lot of dead, unfinished projects (games and books I've started writing) sitting around--not a very good testament to how well I have spent my time. It's really rather depressing...
There's been a lot of talk lately, in journal posts and threads and PMs, about the tendency to mire one's self in endless 'engine' programming, to the point that the game (which was the original object for most of us, I think) is never finished. Just look at the debris-littered trail behind me to see a stark testament to that assertion. Many a gutted corpse of a failed project lies on the road behind me: engines half finished, prototypes that never got beyond the test phase, pretty demos that lack substance and depth.
At one time for me, it was all about making the game. In the early days, I actually finished games. Sure, they weren't large or fancy. But they were at least fairly complete. Now? I'm lucky if I get more than 2 playable demo levels before I abandon a project, and don't even get me started on how poorly I effect the 'polish' that differentiates a prototype from an actual game.
evolutional has gotten me thinking, though. We'll have to see what pans out once the smoke and dust clears. Stay tuned.