It was a lot of fun, and at some point I may continue with it, but I'm glad enough to be done with it for now and to be able to get back to other projects at hand.
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
The deadline for April's challenge has arrived, and I managed to get my entry finished and submitted. It's not much content--maybe 12 rooms, and one big bad muer to destroy, but I ran out of time to do more. It is Lua scriptable, though, so it's easy to extend. I had to cut features such as combat and leveling, making the gameplay completely reliant on puzzle-solving, but that's the breaks of working to a deadline, yeah?
It was a lot of fun, and at some point I may continue with it, but I'm glad enough to be done with it for now and to be able to get back to other projects at hand.
It was a lot of fun, and at some point I may continue with it, but I'm glad enough to be done with it for now and to be able to get back to other projects at hand.
Advertisement
Latest Entries
Mechanics of Flow in Gold Rush.
6374 views
Gold Rush
5114 views
DungeonBot3000: Inventory and Items Display
5392 views
DungeonBot3000: Postmortem
5356 views
DungeonBot3000: Boss Fight Scripting
4786 views
DungeonBot3000: Friggin Laser Beams
5394 views
DungeonBot3000: Video
4533 views
DungeonBot3000: Stats, Combat, and Items
6438 views
DungeonBot3000
4747 views
Diablo:Immortal
13373 views
Advertisement
[lol].