First off, there were a few remnants of the internet stuff left over from when I was on a quest to internet-ize my games. The stuff's still there, but the games are gonna do one more go-round as standalone games while the internet game-server market sorts itself out. The games do work via a shared-object model (two identical objects that are synchronized across a communication channel), but the sharing is strictly within the game itself at this time. Also, I always planned to have global high-score tables, but I never got around to putting together the high-score server hardware and software. Probably next year, when I put together my state-machine class.
I'm also adding bits of descriptive text here and there. The new game-browser shows off little bits of descriptive text about each game. I put in quickie descriptions a few months ago, but they could certainly use some fleshing-out.
Not much new on the marketing front. Shelly and I checked out the local computer marts for names of companies that might be interested in our type of product. We got a few names. Fewer than last year, because there were a few mergers. We'll probably start sending stuff out once we get some box-art done. Hopefully we'll get a bite.
On the trading front, nobody's said they want any of my stuff. Jeez, don't be shy!