January 3
Added new city assets:
- Decorative ferns.
- Trash cans.
- Merchant stalls.
- "Store" sign.
- Wall plaques.
- Inn sign.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/2bb24ce1970e337e8a7304e7d0d1457477fdb800.png)
It'll look better when NPCs will be added.
January 4
With street numbers, sturdy benches, variations of pavement tile, and building shadows added, Luma's exterior is complete!
Incredibly happy with how it looks!
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/ea0a7604e5040b498c214dbf7312ad3e41c79b72.png)
Now it's the for the interiors.
Hopefully, it won't take very long - the interior space is much smaller than the exterior.
The library interior is done:
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/781936fd7bf3117622dd3de11256fc83598a9011.png)
I've also finished placing the floor and wall tiles in all buildings.
January 5
Made solid progress, an entire street is done, it will be finished in a day or two.
January 6
Interiors are done! Kind of... Still need to set a few variables. Since I'm pretty sure the game would crash if I tried to run it now, there are no screenshots for this day.
January 7
Luma graphics are now complete!
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/724bab74141faef8d607f63efd1af768be76afb8.png)
Immigrant Guild interior.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/71e81afd4d21f40668d9bf1052f30132699b15f7.png)
Storage house interior.
Next step: New item batch.
- Gold and amalgam equipment.
- Arrow rework: Arrows sold and crafted in bundles of 100.
- New alchemical products and materials.
- Instructions for new abilities and spells.
- Tool for Adventurer class: Metal cutter.
- Luma faction items.
- Food.
- Drinks.
Once all of that is implemented, I can add new matter kiln recipes and stuff Luma with knights in gold armor, merchants, decorative NPCs - that's when Luma will truly be completed.
January 8
Started working on the big item update.
For day one, the main goal was to figure out how T3 and T4 items would look.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/e7129cda0e17f3a33a415b5e814048986f83b8ea.png)
And here are the armor sets!
(I apply colors with the code - outside the game sprites have to be discolored)
Still needs some polishing, probably.
I've figured out the looks for most of the weapons as well.
January 9
Today I have finished making equipment - as I call them - concepts. Now I need to move them into sprite sheets.
Here's the move to-do list:
- Armor idle sprite sheet (MALE).
- Armor walking frame 1 sprite sheet (MALE).
- Armor walking frame 2 sprite sheet (MALE).
- Armor idle while holding a staff frame 1 (MALE).
- Armor walking while holding a staff frame 1 sprite sheet (MALE).
- Armor walking while holding a staff frame 2 sprite sheet (MALE).
- Armor 1H attacking frame 1 sprite sheet (MALE).
- Armor 1H attacking frame 2 sprite sheet (MALE).
- Armor 1H attacking frame 3 sprite sheet (MALE).
- Armor 2H attacking frame 1 sprite sheet (MALE).
- Armor 2H attacking frame 2 sprite sheet (MALE).
- Armor 2H attacking frame 3 sprite sheet (MALE).
- Armor bow attacking sprite sheet (MALE).
- Armor idle sprite sheet (FEMALE).
- Armor walking frame 1 sprite sheet (FEMALE).
- Armor walking frame 2 sprite sheet (FEMALE).
- Armor idle while holding a staff frame 1 (FEMALE).
- Armor walking while holding a staff frame 1 sprite sheet (FEMALE).
- Armor walking while holding a staff frame 2 sprite sheet (FEMALE).
- Armor 1H attacking frame 1 sprite sheet (FEMALE).
- Armor 1H attacking frame 2 sprite sheet (FEMALE).
- Armor 1H attacking frame 3 sprite sheet (FEMALE).
- Armor 2H attacking frame 1 sprite sheet (FEMALE).
- Armor 2H attacking frame 2 sprite sheet (FEMALE).
- Armor 2H attacking frame 3 sprite sheet (FEMALE).
- Armor bow attacking sprite sheet (FEMALE).
- 1H weapon sprite sheet.
- 2H weapon sprite sheet.
- Staff sprite sheet.
- Bow sprite sheet.
- Head sprite sheet.
- Back sprite sheet.
- Shield sprite sheet.
Now, this looks like a lot, and while It really is a lot, the list is a bit misleading.
The most work actually goes into making idle sprite sheet. Once that sheet is done, creating other sheets is a lot easier - I just copy from the idle sheet many times with minor adjustments.
Some sheets have their own shortcuts, for example when making attack sprite sheets I don't need to do anything with character legs.
I'm ending today's work and this entry with colored armor sets:
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/7de422a788b92ec0cab050c653a299ea531c839f.png)
Thanks for reading <3
I like the way things are going! You have tons of work invested in this game! Are you making it alone? Keep the good work