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8th Wall XR Release 8

posted in 8thWallDev
Published July 05, 2018 Imported
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Release 8 is now live and active! ? Here’s what you can expect:

New Features

+ Support for ARCore 1.3 with Vertical Surfaces and Image Targets
+ Support for XR Remote in non-AR scenes
+ Added ability to use 8th Wall SLAM on ARKit & ARCore devices
+ Added ability to set initial camera facing direction
+ Added ability to increase camera field of view in non-overlay scenes

Enhancements and Fixes

+ Improved 8th Wall SLAM accuracy with enhanced Bundle Adjustment
and Point Triangulation

+ Fixed Surface Controller mesh orientation for deformable meshes
+ Improved behavior of all XRSurfaceController option combinations
+ Miscellaneous bug fixes and improvements

Click Here to view the full list of updates.

Update Now
To take advantage of the Release 8 features and fixes, simply open your Unity project and navigate to Assets / XR / 8thWall XR, then click “Check for Updates” to upgrade to Release 8.

New to 8th Wall?
Learn how to create an account and get started with AR development here.

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8th Wall XR Release 8 was originally published in 8th Wall on Medium, where people are continuing the conversation by highlighting and responding to this story.


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