🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Fluffy Friday #1: Tile appearing

Published May 26, 2015
Advertisement
[color=rgb(51,51,51)][font='Trebuchet MS']

More on our IndieDB page

Bite sized news for small stuff. Today: Tile appearing.

[/font][/color]


header.png


[indent=1][color=rgb(51,51,51)][font='Trebuchet MS']

Today I present you a new kind of post that we will try to do regularly. As an introduction I'll simply say that we have a lot of small juicy stuff to show that would feel lost in a bigger article. It will take the form of a few gifs or pictures and a bite size article. The topics should range from fluffy things to weird but funny glitches and all that stands in between: gameplay shorts, animation tests and so on. Now that it's out of the way, let's continue to...

[/font][/color]

[color=rgb(51,51,51)][font='Trebuchet MS']

Fluffy Friday #1

[/font][/color]
[indent=1][color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

During your wandering in the world, you will slowly uncover more and more of it. Akin to a blank page filling up with words. We wanted that event to be enjoyable to watch because it marks progress in the game. So we did something like this:

[/font][/color][/font][/color]


[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[font=inherit][size=1]tiles_reveal.gif

[/font][/font][/color][/font][/color][/font][/color]



[indent=1][color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

While this gif is not the final version we had at the time (I can still see a few bugs) there was no sense of accomplishment. Just another chunk of land coming in.

[/font][/color][/font][/color][/font][/color]
[indent=1][color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

So we decided to wait. Once the gameplay mechanism is in place, your priority shifts to another gameplay element. Polish can come later, right? Yes! And we did a pass of polish on that system along with better graphics overall, I'll let you see the differences for yourself.

[/font][/color][/font][/color][/font][/color][/font][/color]


[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[font=inherit][size=1]tiles_reveal2_part1.giftiles_reveal2_part2.gif

[/font][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color]



[indent=1][color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

[color=rgb(51,51,51)][font='Trebuchet MS']

There you have it. Of course the final version could differ slightly from this and the gif doesn't show the best framerate and color. I hope that this is already enjoyable and that you will want to see more posts like this.

More on our

IndieDB page[/font][/color][/font][/color][/font][/color][/font][/color][/font][/color]
7 likes 5 comments

Comments

unbird

And again you amaze us with cute animations. :D

May 26, 2015 05:14 PM
AlanSmithee
What an awesome feeling those animations bring. Well done.

*to clarify, I think you achieved to convey the sense of progression and exploration very well
May 26, 2015 05:53 PM
FishingCactus

Thanks a lot guys! Can't wait to show you more :)

May 28, 2015 07:17 AM
Buckeye

That is very professional looking - I think it's the subtle details, such as the moving eye position, the shadows that change as the "popup" changes. Very nice.

June 03, 2015 01:05 AM
FishingCactus

@Buckeye thank you! It's hard to do all the things we wanted with a small budget but we make a point of making this kind of details. Small details are sometimes very important for the overall feeling.

June 03, 2015 07:31 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement