I've been building the latest version of GC on top of the Urho3D library. So far, it's been working out great. Out of curiosity to see what's happening, I checked out the latest SVN of Urho3D. To my delight, they've included a Lua binding. Woo hoo! To my dismay, however, they've upgraded to SDL 2.0 and somehow in the process have broken my ability to build with MinGW. I had hacked the CMakeLists and done a few things so that I was able to build a D3D9 version under MinGW, but it seem like trying to compile the new SDL is looking for headers that belong to the Windows SDK, which I don't have installed. Doing a full revert of the repository, erasing all of my edits, still won't even manage to build an OpenGL version anymore (as the default behavior is for MinGW) since SDL is still looking for those headers. I don't really have a whole lot of time to spend in the evenings trying to fix this build process, and I'm not going to install Visual Studio or the Windows SDK, so I'm kind of stuck. I'll probably revert back to the 2D backend built on top of Irrlicht for further development, at least until I can figure out how to fix my build.
I'm nearing the end of the home improvement stuff. Need to finish the bathroom, finish a bit more baseboard trim, then I want to paint the exterior. After that, it's yard work which I can complete at my leisure. Maybe then I'll have time to work on a few projects I've got going.
Cool that you bought a house!!! Enjoy!!!
Yeah I am using Irrlicht but I am going to look at Polycode once I am done with current project and see how that has come along, and/or maybe look at using SFML2.0 with my own code again....
Updates suck when they break your code.... oh well nature of the beast.
See you around!