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Was kind of a busy day at work so I didn't get the chance to do a whole lot. Just some interface graphics, and a bit of work hooking up the character sheets to the interface. Also cleaned up the code behind the interface, modularized some things and removed some placeholder and temporary code. If I get a chance this evening, I want to get the inventory code hooked up, and work on a preliminary bit of code to handle the spellbook. That's if the little poop machine allows it. The poop god is a mighty and terrible god indeed.
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Grinding away at the interface
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Cleaning up the controls and stuff
Comments
![Ashaman73](https://uploads.gamedev.net/profile/photo-thumb-112074.jpg)
March 29, 2012 05:37 AM
![Programming020195BRook](https://uploads.gamedev.net/profile/photo-193889.png)
Looks great!!! Only input I can provide is to have a solid boarder around the portraits with the status bars, as they will stand out a bit more.
Great work though!
Great work though!
![:)](http://public.gamedev.net//public/style_emoticons/<#EMO_DIR#>/smile.png)
March 29, 2012 06:38 AM
![Berkay](/static/media/user/generic-user.png)
![JTippetts](https://uploads.gamedev.net/profile/photo-thumb-47547.png)
Thanks for the feedback guys.
I'm still tweaking and adjusting the portrait process, so expect a few iterations of that in the near future.
![:D](http://public.gamedev.net//public/style_emoticons/<#EMO_DIR#>/biggrin.png)
March 30, 2012 12:53 AM
![Programming020195BRook](https://uploads.gamedev.net/profile/photo-193889.png)
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You are a gimp user too, right ? In this case I would sugguest to use the layer script over [url="http://gimpscripts.com/2011/10/gimp-layer-effects/"]here[/url], it simulates most of the layering features of photoshop.