I've done some work on the random generator framework as well, mostly recycling old basecode from Golem 1. (The parts that worked well, leaving out the parts that pissed me off.) I hope to have a few sample screens up on the site in a few days, to show some of the new stuff.
I've also got some images for a second part to the isometric walls tutorial, dealing with how I make man-made wall sets. The tutorial (either this one, or yet another one) will follow the process of how I make gates and such, for example this gate from my Warrens wallset (though, not this exact one, since I made this one awhile ago and didn't screencap the steps):
![](http://members.gamedev.net/vertexnormal/images/warren_gate.png)
The gate actually consists of 4 wall slices and a separate dynamic object for the portcullis, that is selectable and can have 3 states (Open, Closed, Locked). I'll try to cover the method for constructing a gate like this as well as I can in this next tutorial. I would also like to do one on how to do staircases and such. All the things I once wondered about, and had to figure out on my own through lots of frustration.
I hate Sunday nights. That is when the dread of impending work really sets in, when I am irrevocably made aware that the weekend is almost over. Sure wish I had a billionaire uncle who would die and leave me all of his cash so I wouldn't have to work anymore. Oh, well...