Next step is to port it into the engine. For some reason my first time around I could NOT get my models to animate, I wasted days on it.
So now I based it off some working code so hopefully I'll be able to finally get this shit working w/ the new DXSDK.
The FPS are great until about 200 of these meshes are displayed then the framerate drops to ~30 @ 1280x1024.
I'm tired soooo...here are some screenshots...[grin]
![](http://www.radioactive-software.com/urbanempires/Anim_Test/Skin_Shader_Test_App5.jpg)
![](http://www.radioactive-software.com/urbanempires/Anim_Test/Skin_Shader_Test_App2.jpg)
![](http://www.radioactive-software.com/urbanempires/Anim_Test/Skin_Shader_Test_App1.jpg)
![](http://www.radioactive-software.com/urbanempires/Anim_Test/Skin_Shader_Test_App3.jpg)
![](http://www.radioactive-software.com/urbanempires/Anim_Test/Skin_Shader_Test_App4.jpg)
![](http://www.radioactive-software.com/urbanempires/Anim_Test/Skin_Shader_Test_App6.jpg)
And just for fun...
![](http://www.radioactive-software.com/urbanempires/UE_Art2.jpg)
![](http://www.radioactive-software.com/urbanempires/UE_Art1.jpg)
Also higher-res screenshot of the SPAS-12 shotgun
![](http://www.radioactive-software.com/urbanempires/August30/Spas_12_Gauge.jpg)
- Danny