🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Le Font.

Published August 10, 2006
Advertisement
Had a long interview today, which went fairly well if not being difficult. We'll see.

I doodled up a little prototype FontDialog. I need to change the cursor control to be more controlable and not equivalent to the rendering cursor. The actual font discovery and rendering works fantastically though. Yes, I know they're backwards, that needs fixed too. The control has an italic and bold flag which don't have ui controls yet.

        PickFontDialog fontDialog = new PickFontDialog(VerticalList<string>.RectBehavior.Resize);        TiedRect.Tie(fontDialog, testBorder4.OuterRO(), TiedRect.TiePoints.LeftTop, TiedRect.TiePoints.LeftBottom, 0, 4).Sizing = fontDialog.FontList.BoundingBox;        fontDialog.Color = System.Drawing.Color.SkyBlue.ToArgb();        fontDialog.Color2 = System.Drawing.Color.Goldenrod.ToArgb();        fontDialog.BorderColor = System.Drawing.Color.SkyBlue.ToArgb();        fontDialog.BGColor = System.Drawing.Color.Transparent.ToArgb();        fontDialog.FontSize = 16;        fontDialog.PushOnto(RORoot.GUIRoot);
Previous Entry Holy Tool Batman!
Next Entry Le Font Redux!
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement