On the job front, I've a 'you don't have the plague, right?' interview with a recruiter Monday, an actual interview Wednesday, and 2 more recruiter sorts that owe me a phone call the beginning of next week. Better than the usual week, though all of the actual jobs represented are crappier than usual.
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Progress continues... slowly. The revised moe server now accepts clients and the such, and the Reflection generated Fog of War messages (send client updates when the fog state changes, unlike the actual property changing I discussed in the last post) work nicely without much fiddling on my end for new properties. It'll definately save me time and motivation while the game classes are built up. Still, it's a little hackish in spots, and I fear it will cause me pains in the end via design headache or performance issues.
On the job front, I've a 'you don't have the plague, right?' interview with a recruiter Monday, an actual interview Wednesday, and 2 more recruiter sorts that owe me a phone call the beginning of next week. Better than the usual week, though all of the actual jobs represented are crappier than usual.
On the job front, I've a 'you don't have the plague, right?' interview with a recruiter Monday, an actual interview Wednesday, and 2 more recruiter sorts that owe me a phone call the beginning of next week. Better than the usual week, though all of the actual jobs represented are crappier than usual.
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