![](http://members.gamedev.net/telastyn/moe_console2.png)
[edit: by the way, I've never understood peoples' fascination with bitmaped fonts. They're tons more work, and often look terrible. It's not as though you're going to get your artist to make the millions of characters you'll need if your game ever leaves Romance language states... I'm sure I'm missing something, or just started after the advent of nice truetype font libraries like d3dxfont. So what is it? ]
Also, one of my favorites is it lets you manipulate the font (using shaders or whatnot.) And finally - you can use shaders with a homebrew font engine (and AFAIK you can't with ID3DXFont.)
Btw, thanks for the plug!
Edit: I just got done looking over the ddoc for moe and it looks like its going to be an awesome game. You did great on the ddoc!