Progress is slow. Off of this thread I got a client command queue (with undo) setup and 'working'. It's a little unwieldy, and not as generic as maybe I would like... It works for test commands though, and it's progress. It did show some benefits of the game-object design focusing on direct variable changes, using events to handle the 'side effects' or implications of a change.
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It's within that 1-2 weeks that I'm supposed to hear back from last weeks' interviews. I hate waiting and being ready to act friendly and professional in the face of 'sorry, other candidate was a better fit' at any moment is tiring and makes me nervous.
Progress is slow. Off of this thread I got a client command queue (with undo) setup and 'working'. It's a little unwieldy, and not as generic as maybe I would like... It works for test commands though, and it's progress. It did show some benefits of the game-object design focusing on direct variable changes, using events to handle the 'side effects' or implications of a change.
Progress is slow. Off of this thread I got a client command queue (with undo) setup and 'working'. It's a little unwieldy, and not as generic as maybe I would like... It works for test commands though, and it's progress. It did show some benefits of the game-object design focusing on direct variable changes, using events to handle the 'side effects' or implications of a change.
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Is your game deterministic because if it's not then I'll attack.. oh crap failed... undo.. attack and hit! woo!