I am skeptical that even I can make something that bad, and quick [2am] profiling shows it isn't the part pushing the triangles that's the problem. Tomarrow I'll try to re-verify the profiling with a clearer head, and do a quick runthrough to try and find the culprit.
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Yes, 'pokey'. I got a quick test map at 60x40 running, and rendering 4 layers at 32x32 tiles on a 800x600 window. It's running at about a blistering 17 frames per second on a GeForce 6800GT [~1000 triangles].
I am skeptical that even I can make something that bad, and quick [2am] profiling shows it isn't the part pushing the triangles that's the problem. Tomarrow I'll try to re-verify the profiling with a clearer head, and do a quick runthrough to try and find the culprit.
I am skeptical that even I can make something that bad, and quick [2am] profiling shows it isn't the part pushing the triangles that's the problem. Tomarrow I'll try to re-verify the profiling with a clearer head, and do a quick runthrough to try and find the culprit.
Previous Entry
Progress Report
Next Entry
Pokey Redux
Advertisement
Latest Entries
And so it goes...
1699 views
Tangent, now with usable error messages!
1855 views
Back to work!
1771 views
Tangent: Haitus
1748 views
Tangent: Syntax reworking
1516 views
Tangent: Adverbs
1391 views
Tangent: Pattern Matching, Part 1
1604 views
Tangent: Pattern Matching, Part 1
1454 views
Tangent: Generic Method Bodies, Part 2
1610 views
Tangent: Generic Method Bodies, Part 1
1461 views
Advertisement