🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
To all future and current Fox Riders,
With fire and wisdom, we fought bravely against the corruption in the Ancestral Forest, opening a secret path to the Sunken Caves.
Archivist, the time has come to write a new chapter of your adventure. New plants, creatures, and inhabitants are waiting for you; s…
Hi gamedevs,
We are happy to announce the release of Nanotale in early access on the 23rd of October 2019.
http://www.youtube.com/watch?v=5IohCH2aCx8
Why in Early Access?The initial plan was to release the full game in September 2019 but then, we n…
Hello Fox Riders,
We're back from Gamescom!
Gamescom was pure madness. It was exhausting, but we regret nothing! We had the opportunity to make people play the demo of Nanotale. Some of them were returning Fox Riders from Epistory, while other didn't know about our games but both loved it.…
Hi Guys,
Last week we mainly worked on being ready for Gamescom 2019, and we also continue to produce new concepts and elements of the lore.
Talking about new stuff, here's the "Shield" enemy. We needed an enemy with low speed and immuned to basic spell, but t…
First of all, we'd like to thank you for applying to Nanotale's BETA. We can't wait for it to begin.
Last week, we mostly focused on polishing some animations and part of the game. We even added a close-up when analyzing an element from the lore in Nanotale. Here, Rose is writing about the Gree…
Hi Indies,
BETA testing is coming! Apply for a chance to join the closed BETA of Nanotale by answering the following form.
APPLY HERE[docs.google.com]
Once we are ready, we'll create groups of players for testing and notify them by email.
Last week we introduced…
Hi Fox Riders,
I hope that you enjoyed your weekend as much as we did.
Before our long weekend, we started some modeling for our second biome And because it's called the Sunken Caves it will ofc start with rocks!
There are multiple entrances to the Sunken Caves but the main one is locate…
Hi Fox Riders,
A new week always begins with a short recap. Last week we worked mostly on the new biome, the Sunken Caves. Our 2D artist created a few concepts of the biome but also of the dwellers.
Some asked for a link to her artstation, so here it is: Enjoy[www.artstation.com]
"The Dwellers…
It's time to introduce you the second biome from Nanotale: The Sunken Caves.
"Poison is spreading from the edges of the Sunken Caves, but the town feels safe and nurturing."
Last week our concept artist, Amandine, worked on the Sunken Caves; trying to find the right mood/ambiance for this n…
NanotaleTeaser_with_sound.mp4 Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth the truth. Nanotale is the new adventure fr…
Hello Guys,
I am happy to announce the release of Algo Bot on Steam on February 14th, 2018.
Steam page for wishlisting
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Algo Bot is a puzzle game which challenges players to control the movements of a lowly maintenance droid aboard the pan-galactic coloniz…
[font=arial]Once upon a time[/font]
Epistory is a typing adventure game, built with Unity3D and released on March 30, 2016. It received very positive reviews - both from critics and players - and sold over 100k copies (including bundles). You can see the game's Steam page here. We recently opened a…
[font=tahoma]After weeks of hard work, we present to you the new and shinier version of Epistory. You spoke and we listened. We understand it would have been better for most of you to receive the update in chunks over the weeks but given the amount of changes it was a lot easier for us to handle o…
[color=#333333] Choosing a font is never easy and for Epistory, it nearly drove me mad. We didn't have to find only one font, but[/color][color=#333333] three. Three fonts that needed to match together, follow constraints and have their own identity.[/color]
[color=#333333] We had just a few const…
Hi Fox Riders! Epistory is finally fully released. Can't wait for you to discover the end of the game. Good luck with hours of game waiting for you.
Also, we'd like to thank all of you for the support and love during the early access. Don't hesitate to share our
[color=rgb(51,51,51)][font='Trebuchet MS'] [indent=1] This article shows the difficulty of maintaining Art Direction consistency on a project when its scope and visual quality suddenly increase during production! First, we'll explain the assets creation guidelines we decided at the beginning of the…
We've sent a small update with various bug fixes on Steam. But that's not all we want to talk about.
We have a few teasers for you. The biggest change recently has been the recording of the voice over. We prepared a short video to give you a taste of what it sounds like. It still need work to be fu…
As promised, Epistory - Typing Chronicles is now available on Linux and Mac! If you encounter any bugs please give us a heads up and we'll fix them as soon as possible.
The challengers amongst you will be pleased to find the new "Arena" mode in the main menu. It's a special place where the world w…
Wether you're writing a game, or a movie, or a novel: it's always difficult to start a story. There's just so much ri…
[font=inherit]All of Epistory's levels start as an isometric RPG in Tiled (as explained [/font][font=inherit]in this prior article[/font][font=inherit]). This is a great foundation to build on - but it brings some technical limitations which we have to dea…
[font=inherit]Automating Action & Reaction[/font]
A tale of candy distribution.
[font=arial] Introduction[/font]
[font=inherit]Most games can be reduced to a series of actions and reactions. Today I would like to share with you a way to facilitate iteration and expansion of these interactions. …